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struct PSInput
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{
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float4 position : SV_POSITION;
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float4 color : COLOR;
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};
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// Vertex shader
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PSInput VSMain(float4 position : POSITION, float4 color : COLOR)
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{
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PSInput result;
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result.position = position;
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result.color = color;
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return result;
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}
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// Pixel shader
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float4 PSMain(PSInput input) : SV_TARGET
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{
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return input.color;
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}
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