Add bin and edit workflow
Gitea Actions Demo / Explore-Gitea-Actions (push) Failing after 9s

This commit is contained in:
2026-09-16 13:11:16 -06:00
parent c8ac4fcae5
commit 4cee170d66
17576 changed files with 895740 additions and 2 deletions
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module EventMachine
module WebSocket
module MessageProcessor06
def message(message_type, extension_data, application_data)
debug [:message_received, message_type, application_data]
case message_type
when :close
status_code = case application_data.length
when 0
# close messages MAY contain a body
nil
when 1
# Illegal close frame
raise WSProtocolError, "Close frames with a body must contain a 2 byte status code"
else
application_data.slice!(0, 2).unpack('n').first
end
debug [:close_frame_received, status_code, application_data]
@close_info = {
:code => status_code || 1005,
:reason => application_data,
:was_clean => true,
}
if @state == :closing
# We can close connection immediately since no more data may be
# sent or received on this connection
@connection.close_connection
elsif @state == :connected
# Acknowlege close & echo status back to client
# The connection is considered closed
close_data = [status_code || 1000].pack('n')
send_frame(:close, close_data)
@connection.close_connection_after_writing
end
when :ping
# There are a couple of protections here against malicious/broken WebSocket abusing ping frames.
#
# 1. Delay 200ms before replying. This reduces the number of pings from WebSocket clients behaving as
# `for (;;) { send_ping(conn); rcv_pong(conn); }`. The spec says we "SHOULD respond with Pong frame as soon
# as is practical".
# 2. Reply at most every 200ms. This reduces the number of pong frames sent to WebSocket clients behaving as
# `for (;;) { send_ping(conn); }`. The spec says "If an endpoint receives a Ping frame and has not yet sent
# Pong frame(s) in response to previous Ping frame(s), the endpoint MAY elect to send a Pong frame for only
# the most recently processed Ping frame."
@most_recent_pong_application_data = application_data
if @pong_timer == nil then
@pong_timer = EventMachine.add_timer(0.2) do
@pong_timer = nil
send_frame(:pong, @most_recent_pong_application_data)
end
end
@connection.trigger_on_ping(application_data)
when :pong
@connection.trigger_on_pong(application_data)
when :text
if application_data.respond_to?(:force_encoding)
application_data.force_encoding("UTF-8")
unless application_data.valid_encoding?
raise InvalidDataError, "Invalid UTF8 data"
end
end
@connection.trigger_on_message(application_data)
when :binary
@connection.trigger_on_binary(application_data)
end
end
# Ping & Pong supported
def pingable?
true
end
end
end
end